The use of gamification in an e-learning system with grade 6 students from Tianmu Elementary School in Taiwan. 

 

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Essential elements of gamification
--awards, points, badges, leader boards

 

Gamification for edutainment
 

Gamification can improve--
motivation, engagement, and academic results 

 

 

Gamification can increase--
the instant feedback, a sense of progress, achievement, collaboration with students in the process.

 

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#Gamification

#Assessment

#Quizizz

#Chromebook

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Cindy老師

百萬人氣英語教學部落格【Cindy魔法ABC教室】

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