The use of gamification in an e-learning system with grade 6 students from Tianmu Elementary School in Taiwan.
從個人競賽
到小組競賽
Essential elements of gamification
--awards, points, badges, leader boards
Gamification for edutainment
Gamification can improve--
motivation, engagement, and academic results
Gamification can increase--
the instant feedback, a sense of progress, achievement, collaboration with students in the process.
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#Gamification
#Assessment
#Quizizz
#Chromebook
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Cindy老師
百萬人氣英語教學部落格【Cindy魔法ABC教室】
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